

The player can build as many units as he wants until his command points runs out. Instead of collecting Tiberium to pay for all these units, each unit is worth a certain amount of command points.

In addition he builds almost solely flying units and can fly himself. The Support Crawler has access to "spells" allowing him to uncover the Fog of War or rain a carpet of bombs down unto the enemy. While the Offensive Crawler uses tanks, mechs and all the other armored and most powerful units in the game, the Defensive Crawler can only build infantry units but at the same time is the only one who has access to building like bunkers or defense turrets. Each Crawler can built different types of units and has access to different types of upgrades and specials. At the start of each single- or multiplayer-game, the player decides what Crawler he wants to use, but has the option to destroy it a limited amount of times in order to use a different class. Instead there are three types of MCVs, or Crawlers as they are called: Offensive, Defensive and Support. There's no base building, no collectors driving through enemy territory and no vast army. But no matter who wins - in the end, Kane's journey will finally be over.Ĭommand & Conquer 4: Tiberian Twilight breaks with the rules of the real-time-strategy-series while still being controlled like one. In the end the inneviteable happens: GDI and Nod are again at war. The Brotherhood of NOD has problems with leaders inside their ranks not believing in Kane's course and some of the GDI still don't trust the old enemy, holding a big grudge. But as always, everything isn't that easy.

Vast regions are already Tiberium-free for the first time in decades and the final step is about to happen with the re-activation of the Scrin Tower.

By 2077 earth is already feeling the effects of the TCN Hubs scattered around the world. The little ball of light is the key to building a Tiberium Control Network which not only allows to contain but even reverse the effects of Tiberium. Their leader, the infamous Kane, came into the possesion of the Tacitus during the events depicted in Command & Conquer 3: Kane's Wrath. The only way to stop it is to do the unthinkable: the Global Defensive Initiative (GDI) needs to ally themselves with the Brotherhood of Nod. Not an American user? DescriptionThanks to the growth-rate of Tiberium, fifteen years after the end of Command & Conquer 3: Tiberium Wars, Earth is nearly unhabitable.
